The Matrix was where I personally got my taste for virtual worlds. From watching how those who understood it could change the fabric of reality and mold the world they inhabited around them. For myself, I came into virtual worlds with the desire to create my own perfect environment. As did many others.
Spot the difference? |
Many comments can be made about societies as we have them here, but I will leave that alone. Instead I will comment on the utopia of virtual worlds - or rather, the perception of a utopia.
The Truth
The Matrix showed us a bleak future, one where we are all battery cells for machines (in fact that could be true of society - itself an endless controlling machine all around us). However there was an escape, but it came at a price - a high price. That of understanding the truth.
The truth for all virtual worlds, online games and social media is that you cannot escape from yourself. Wherever you are, whatever tool you use, you take yourself with you. These social media allow us to reflect ourselves through many more people that we would normally have in our lifetime. Yet all are embedded into the very societies that we already belong.
Respect
If you interact with people online, respect them. Realise that - beyond pixels on the screen, there are humans too.
What We Do Affects Others |
We are a long way from The Matrix, and in some way I am glad, because if we treated others with that level of inhumanity, then we are lost - but in other ways, we are just starting the ride.
Technically Speaking
Technically, Second Life and its sister platforms are the MS-DOS of virtual worlds. The prototypes and beginners. Infants ready to walk.
Just as MS-DOS was overtaken by Windows, virtual worlds as we know them in their pixelated forms, will be replaced by a superior technology, easier, faster and cheaper (in terms of processing power and financial cost) to use.
We are all waiting for The Matrix facsimile of virtual worlds. Somewhere someone will be building them, perhaps even now.
No comments:
Post a Comment